Items

Use the back of your character sheet to keep track of items you own. Make note of which items you usually carry in your pockets.

STARTING ITEMS

You start with everything noted on your school list, the one you received before the start of the term. Hogwarts has a fund to supply these items for poor children who really need the assistance. The starting items are as follows:

Clothes (All pupil’s clothes should carry name tags):

  • 3 sets of plain work robes
  • 1 plain, pointed hat, black, for day wear
  • 1 pair of protective gloves, dragon hide or similar
  • 1 winter cloak, black, silver fastenings

Magical Equipment:

  • 1 wand
  • 1 cauldron, pewter, standard size two
  • 1 set of glass or crystal phials
  • 1 telescope
  • 1 set of brass scales
  • 1 owl or cat or toad (optional)
  • Remember: First year students are not allowed their own broomsticks!

Set Books:

  • The Standard Book of Spells: Grade 1
  • A History of Magic
  • Magical Theory: A Beginner’s Guide to Transfiguration
  • One Thousand Magical Herbs & Fungi
  • Magical Drafts and Potions
  • Fantastic Beasts and Where to Find Them
  • The Dark Forces: A Guide to Self Protection

ALLOWANCE

Wizarding money comes in three varieties, golden galleons, silver sickles, and bronze knuts. One galleon has the value of 17 sickles or 493 knuts. If you do not have a Unique Trait modifying your allowance rating, you receive the benefits of one golden galleon each term (three per year). This isn’t necessarily in the form of coins. It could be that you receive some money and some gifts throughout the year, all of which amount to value of your allowance.

You get 1 Gold Galleon per term, either in cash-money or in its equivalent goods. If you have a Unique Trait that modifies allowance, this number will be different.

WANDS

Your wand is very important to the game. It is your link to the wizarding world and your lifeline in the case of dangerous situations. Wands are unique and are like miniature characters in their own right. A wand’s physical form has four defining characteristics: length, material, flexibility, and core. Describe your wand in these terms.

A majority of wands have a length reflecting the size of their owners. The shortest recorded wand is Delores Umbridge’s (5”) and the longest is Hagrid’s (16”). Your wand should probably fall within the normal range, from seven to fourteen inches.

Woods suitable for wands are Alder, Ash, Beechwood, Birch, Blackthorn, Cedar, Cherry, Chestnut, Cocobolo, Ebony, Elder (considered unlucky), Elm, Hawthorn, Hazel, Holly, Hornbeam, Ivy, Mahogany, Maple, Oak, Reed, Rosewood, Rowan, Teak, Vine, Walnut, Wenge, Willow, and Yew.

Wood type does not automatically determine a wand’s flexibility; two wands of the same material can be different in that regard. Wands from Rowling’s books have been described as “unyielding,” “pleasantly springy,” “reasonably springy,” “inflexible,” “pliable,” “swishy,” “brittle,” “rather bendy,” and “quite rigid.” You can use one of these or you can come up with your own adjective to describe your wand’s flexibility.

The most common cores (the materials used by Olivander) are dragon heartstring, unicorn hair, and phoenix feather. Other, rare wands have used a bit of another magical beast, acromantula, basilisk, centaur, chimera, erumpent, griffin, hippogriff, manticore, pixie, selkie, thestral, werewolf, or yeti. Hair, heartstrings, and feathers are common materials, but any portion of the magical beast can comprise the core.

Once you have settled on the physical form for your wand, determine what type of wand-using magic it is best suited to: Charms, Defense Against the Dark Arts, or Transfiguration. Once per term, you can give yourself a Magical Bonus on a Magic Roll for that Class.

Performing wand magic without a wand requires you to succeed by way of rolling doubles.

BROOMS

Brooms come at a variety of prices. You can buy a broom during your second year or later. The cost is abstract; do not subtract it from your allowance.

If you have the Poor Negative Trait, you can only afford a cheap broom, one that is not a “racing broom”. If you have no Unique Trait affecting Allowance, you can get a bottom-rated racing broom. With Minor Allowance, you can afford something a bit faster like a Clean Sweep. If you have the Major Allowance Trait, congratulations—you can afford a high-end racing broom like a Nimbus 2000. Only characters with the Epic Allowance Trait can get top-of-the-line brooms like the Firebolt.

In any competition using brooms, a character gains a Magical Bonus to flying rolls if he or she is using the best-rated broom in the competition. This represents a relative advantage; only the best broom really matters. If more than one character has the same (best-rated) broom, all such characters get the bonus.

OTHER ITEMS

Other magic items have their own systems, mechanics that are not widely known by all the players. Consult with the Storyguide if your Allowance Positive Trait gives you additional items.

Items

HOGWARTS 1990 Randy Randy